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How Much Data Does Streaming A Football Match Use

The consumption of amount of data depends on the quality of stream. While watching in HD stream, the data consumed will be over 1 Giga bit and when watched in normal stream then the data consumption never exceeds 800 or 850 mb. The concept of how much data does streaming a football match use depends on bitrate of the stream entirely. Bitrate is defined as amount of bandwidth measure used for delivering the video stream. The amount of bandwidth is measured in kilobits or megabits per second. Bitrare is dependent on resolution of video stream in which codec is used for encoding of the video stream and the amount of compression applied. A typical video stream of HD has bitrate between 2 Mbps and 8 Mbps (megabits per second). There 3600 seconds in an hour and 8 bits in byte. At 2 Mbps, 900 MB (Megabytes) data is consumed by each hour of streaming and at 8 Mbps; 3.6 GB (Gigabytes) of data is consumed by each hour of streaming. Thus depending on quality of video stream and use of compression to what extent, it is expected to consume the data anywhere between 0.9 and 3.6 GB per hour of video streaming of HD.

Five Steps of Online Video Streaming Success

Five Steps of Online Video Streaming Success

The success of How much data does streaming a football use depends on achieving maximum video streaming quality. The live streaming sports are different from streaming of other events. One of the biggest challenges with live online streaming movements is achieving of online video streaming quality to maximum extent. There are different factors involved in video and the streaming quality of online sport streaming are the right equipment, resolution, zoom, multiple cameras, auto focus, camera support, importance of frame rate and avoidance of buffering for sports, find more info. The second step includes mixing of the software and encoding for the online sport streaming. The encoding approach of software includes slow motion, instant play and other features such as titles and transitions, pre-recorded images and videos, studio commentary, simultaneous recording of live stream, on-screen statistics and score keeping, camera switching and movement or back-up streams in case of sudden hardware failure or network problems may occasionally occurs, these back-up streams play a major role and this feature is available for every stream automatically.

The other different elements which are considered are settings of encoder for online sport streaming. Several important settings for encoders which relates to quality are total bitrate and for full HD streams 3-6 Mbps is recommended. Next comes the video codes and profile where H.264 is common standard and the baseline profile ensures that viewers by accessing the stream with wide ranges of devices. The audio bitrate of 128 Kbps is recommended for most streams and audio codec MP3 or AAC are best. The keyframe for every two seconds is common. The third step involves the promotion for online sport streaming because the investment of energy, time and money in proper equipments are worthless if it is unable to attract the audience. The fourth step is monetizing online sport streaming and in it advertising is the most common model of monetization with television. The last and final step is the post game follow through and the proper follow up provides many benefits.

Terry V Williams

Terry V. Williams is a professional writer who lives in Seward with his family and two cats. He earned M.Ed at Concordia University. He built his career as a freelancer in digital marketing. He proved that any one can make his career in digital marketing and earn a lot. His passions for gardening, and home improvement contribute to his wide knowledge of all things garden and home accessories. Throughout his career, Williams has gained experience in recreational planning, natural landscaping, estate landscaping.